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HEATHER MILLER
Gamification
Project Type
Articulate 360
This engaging Quiz Game template, designed using Articulate Storyline 360, offers nine questions to assess a learner’s knowledge. To keep learners fully in the game, navigation options have been removed from the player interface.
When a quiz square is selected, a question appears with four possible answers. The background fades to direct the learners’ attention to the question. For this template, each question is categorized based on its point value: 100-value questions have Option A as the answer, 200-value questions have Option B as the answer, and 300-value questions have Option C as the answer.
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Gamification in a course would be used to:
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Help the learner concentrate and retain information
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Assess retention of knowledge from content covered in the course
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Build confidence in the learner as they get answers correct